![beyond a steel sky test beyond a steel sky test](https://i.ytimg.com/vi/ekPYmNGwnR4/maxresdefault.jpg)
How has it been working on Beyond a Steel Sky ?Īs my first large-scale industry project, working on Beyond a Steel Sky has been and remains an incredible experience. After a few lavish and high-status meetings in a Mecca Bingo car park, I was overjoyed to be welcomed onto the team in mid-2017, working on a VR design concept. After working and travelling in the States for three months, I once more reached out to Charles looking for work, to which he promptly replied. We then met again numerous times across my studies, including at the UK Games Conference, ‘Develop’, in 2015. I was first introduced to Charles Cecil through a talk at university, at which I expertly feigned interest and enjoyment. I consider myself an expert at pestering my superiors to a point of compliance.
#Beyond a steel sky test free#
When a get a free moment, I often address any technical issues with the companies hardware/software, gaining sadistic pleasure from opening up one of our machines to play with it’s guts. This involves designing and creating interesting characters, whilst ensuring the dialogue is written to schedule, as well as supporting the gameplay and narrative. Working closely with other Scripters and writers, I also manage and coordinate the writing of dialogue. Primarily, my role is contributing to the scripting and implementation of the whole game in-engine, ensuring specific sections meet the design requirements a large part of this, especially in the earlier stages, involves designing and prototyping gameplay sections.Ī large portion of my time is spent on narrative design, which involves contributing to various story discussions, ensuring the game design supports Revolution’s world famous interactive storytelling. Whilst my role spreads across many aspects of the project, I have a particular interest and specialisation in interactive-narrative.Īs a Scripter, I get to put my hand to a variety of elements on Beyond a Steel Sky. I’ve been with the company for two years, first working as a Virtual Reality researcher and designer for an older project. I’m fortunate enough to be situated at the heart of Revolution inside the York based office. Hello, I’m Matthew, one of the Scripters on Beyond a Steel Sky. “Will Joey be back?” But alas - my lips are sealed. I would answer the question that everyone is asking. If you could tell the community anything about Beyond a Steel Sky, what would you tell them? You can imagine how privileged and honoured I feel to be here! Major, major change.īut yeah, I’m working on a sequel to a much-loved game with a team of amazing people. We have a whole extra dimension to think about! And on Broken Sword 5 we often had pastries in the kitchen. We’re working with Unreal in 3D, whereas Broken Sword 5 was 2D with a custom engine. But what always remains the same is that it’s Revolution. Different office, different team, different engine, different game, different vibe. How has it been working on Beyond a Steel Sky compared to when you worked on Broken Sword 5 - The Serpent’s Curse ?Įverything’s different. I loved creating Pearl’s perfect spiritual moment with only a telescopic mop, a mug, and a wing mirror. Later I worked as a scripter on the Pearl and Duane scene in the chapel. I started off as Community Manager 7 years ago, when we Kickstarted Broken Sword 5.
![beyond a steel sky test beyond a steel sky test](https://www.cellesports.com/wp-content/uploads/2020/07/beyond-a-steel-sky-releasing-on-pc-this-month-after-a-26-year-wait-1024x576.jpg)
How did you get involved with Revolution? There is nothing more amazing than to see them bringing the game to life!
#Beyond a steel sky test full#
The team is full of creative and talented individuals. Besides scripting my own scenes, I keep us somewhat organised and give feedback. We take what we’re given, and we turn it into the game.Īs Lead Scripter, I’m here to help the Script Team achieve the highest possible quality of implementation.
#Beyond a steel sky test code#
If game creation consists of chucking art assets, animation, design, writing, and engine code into a funnel, then the Script Team is that funnel. So if anyone has a Time-Turner for sale, please DM on Twitter! XDĬould you tell us a bit about what you do at Revolution, and what that role entails? I’m also a gamer and a mum, although I don’t have as much time to feed my games addiction these days.
![beyond a steel sky test beyond a steel sky test](https://assets.rockpapershotgun.com/images/2020/04/beyond-a-steel-sky-preview-5.jpg)
I’m Lead Scripter here at Revolution, which means I spend most of my days immersed in Unreal Blueprints. Without further ado, here are some of our lovely scripting team: We had such a blast at EGX, and we were delighted by just how many of you came along to play (a very early) demo of Beyond a Steel Sky!įor now then, we thought it a perfect opportunity to introduce you all to some of the team working on our most ambitious adventure to date. This month we primarily focused on preparing and optimising the first hands on demo at EGX. Hello everyone, and welcome to another Developer diary for Beyond a Steel Sky !